Modern Warfare 3: Multiplayer Unlocks and Perks Detailed
Gold Camo
To get the Gold camp you need to max out the level for a weapon.
Prestige Rewards
Once you have reach level 80 in multiplayer mode you unlock Prestige mode and the Prestige Shop. Each time you Prestige, you will get one Prestige token. You can use the token in the Prestige Shop to unlock one of the following bonuses or save it for use later. There are a total of ten Prestige ranks. Once you reach the tenth Prestige, you will have the ability to reset all your stats and progress and start over again. You will also unlock exclusive titles and emblems when you reach certain Prestiges, which will never be reset.
Note: You may also earn Prestige tokens by completing other tasks, such as:
- Completing Campaign mode
- Completing Special Ops mode
- Completing Campaign mode on the Veteran difficulty
- Completing certain tasks in Special Ops mode
- Prestiging in Call Of Duty: Black Ops, Call Of Duty: Modern Warfare 2, Call Of Duty: World At War, and Call Of Duty 4: Modern Warfare.
Additionally, the Prestige Shop will automatically be unlocked from the start if you have a Prestige token from Prestiging in one of the four listed Call Of Duty games.
You can use your tokens for the following:
- Extra Custom Class
- Double XP (2 hours during your next Prestige)
- Double Weapon XP (2 hours during your next Prestige)
- Regular Package (Callsign Title and Emblem)
- Unlock Gear (unlock a weapon, equipment, or perk permanently, no matter how many times you Prestige)
- Hardened Package
- Veteran Package
- Reset All Stats (reach the 10th Prestige)
Tier 1
Recon
Recon: Explosive damage shows target on mini-map
Recon Pro: Bullet damage shows target on mini-map
Sleight Of Hand
Sleight Of Hand: Faster reloading
Sleight Of Hand Pro: Switch weapons quicker
Blind Eye
Blind Eye: Undetectable to air support and sentry guns
Blind Eye Pro: Faster lock-on for launchers, and increased bullet damage to air support and sentries
Extreme Conditioning
Extreme Conditioning: Increased sprint time
Extreme Conditioning Pro: Increased climbing speed
Scavenger
Scavenger: Get ammo from dead enemies
Scavenger Pro: Get more ammo from dead enemies
Tier 2
Quickdraw
Quickdraw: Quicker aiming (ADS)
Quickdraw Pro: Quicker recovery from using grenade/equipment
Blast Shield
Blast Shield: Increased explosive resistance
Blast Shield Pro: Resistance to flash and concussion grenades
Hardline
Hardline: Killstreaks require 1 fewer kill
Hardline Pro: Two assists count as kill towards killstreaks, and deathstreaks require 1 fewer death
Assassin
Assassin: Undetectable by UAV, portable radar, thermal, and heartbeat sensors
Assassin Pro: Immunity to CUAV and EMP, and no red crosshair or name appears when targeted
Overkill
Overkill: Carry two primary weapons; second primary weapon cannot have attachments
Overkill Pro: Second primary weapon can have two attachments
Tier 3
Marksman
Marksman: Identify enemy targets at long range
Marksman Pro: Hold breath longer while sniping
Stalker
Stalker: Increased movement speed while aiming down the sights (ADS)
Stalker Pro: Delay enemy claymore explosions
SitRep
SitRep: Detect enemy explosives and tactical insertions
SitRep Pro: Louder enemy footsteps
Steady Aim
Steady Aim: Increased hip fire accuracy
Steady Aim Pro: Weapon is ready faster after sprinting
Dead Silence
Dead Silence: Quieter movement, and Recon does not work as well against you
Dead Silence Pro: No fall damage
Weapon Proficiency
A list of the proficiencies for weapons and their attribute:
- Kick (reduced recoil)
- Range (increased range)
- Attachments (equip two attachments)
- Focus (reduced flinch when shot)
- Melee (faster melee)
- Stability (reduced sway)
- Impact (greater bullet penetration through walls)
- Speed (faster movement with weapon equipped)
- Damage (shells do more damage; shotgun only)
UAV: 3 kills
Care Package: 4 kills
I.M.S. (Intelligent Munitions System): 5 kills
Predator Missile: 5 kills
Sentry Gun: 5 kills
Precision Airstrike: 6 kills
Attack Helicopter: 7 kills
Strafe Run: 9 kills
Little Big Guard: 9 kills
Reaper: 9 kills
Assault Drone: 10 kills
AC-130: 12 kills
Pave Low: 12 kills
Juggernaut: 15 kills
Osprey Gunner: 17 kills
Specialist Strike Package
One extra perk: 2 kills
Two extra perks: 4 kills
Three extra perks: 6 kills
All perks: 8 kills
Support Strike Package
UAV: 4 kills
Counter-UAV: 5 kills
Ballistic Vests: 5 kills
Airdrop Trap: 5 kills
Sam Turret: 8 kills
Recon Drone: 10 kills
Advanced UAV: 12 kills
Remote Turret: 12 kills
Stealth Bomber: 14 kills
EMP: 18 kills
Juggernaut Recon: 18 kills
Escort Airdrop: 18 kills
Deathstreaks
Final Stand: 4 deaths (enter Last Stand mode after dying with your primary weapon)
Juiced: 4 deaths (move faster for 7.5 seconds after spawning)
Martyrdom: 4 deaths (drop a live grenade after dying)
Dead Man’s Hand: 5 deaths (enter Last Stand mode after dying with C4 equipped)
Hollow Points: 5 deaths (bullets cause more damage for one kill)
Revenge: 5 deaths (see position of last enemy that killed you on mini-map)
Weapons
Assault Rifles
M4A1
M16A4 – 3 round burst
SCAR-L
CM901
TYPE 95 – 3 round burst
G36c
ACR 6.8
MK14 – Semi-automatic
AK-47
FAD
Sub Machine Guns
MP5
UMP45
PP90
M1P90
PM-9
MP7
Light Machine Guns
L86 LSW
MG36
PKP Pecheneg
MK46
M60E4
Sniper Rifles
Barrett .50 Cal
L118A
Dragunov
AS50
RSASS
MSR
Shotguns
USAS 12
KSG 12
SPAS 12
Striker – Semi-auto
Model 1887
AA-12
Machine Pistols
FMG9
MP9
Skorpion
G18
Handguns
USP .45
P99
MP412
.44 Magnum
Five Seven
Desert Eagle
Launchers
SMAW
Javelin
Stinger
XM25
M320 GLM
RPG
Lethal
Frag Grenade
Semtex Grenade
Throwing Knife
Bouncing Betty Grenade
Claymore
C4
Tactical
Flash Grenade
Concussion Grenade
Scrambler (like a Jammer)
EMP Grenade
Smoke Grenade
Trophy System (tripod sensor that deflects explosive sent in its direction)
Tactical Insert
Portable Radar
Attachments
Red Dot Sight
Silencer
Grenade Launcher
ACOG
Heartbeat Sensor
Hybrid Sight
Extended Magazines
Thermal Scope
Rapid Fire
Hamr Scope
Holographic Sight
Grip
Variable Zoom Scope
Camo
Classic
Snow
Multicam
Digital Urban
Hex
Choco
Snake
Blue
Red
Autumn
Gold

